PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_fogvodc.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Fog from the Void, Exit
true_utr_fogvodc
----------------
1/9/06 by Stratovarius
*/ /** @file
Fog from the Void
Level: Perfected Map 1
Range: 100 feet
Area: 20' Radius
Duration: 1 Minute
Spell Resistance: No
Save: None
Metautterances: Extend
At your words, moisture in the air and ground condenses into a thick mist.
You create a thick, roiling cloud of fog like the fog cloud spell.
If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
//Declare major variables
//Get the object that is exiting the AOE
object oTarget = GetExitingObject();
int bValid = FALSE;
effect eAOE;
if(GetHasSpellEffect(UTTER_FOG_VOID_SOLID, oTarget)
|| GetHasSpellEffect(UTTER_FOG_VOID_CLOUD, oTarget)
|| GetHasSpellEffect(SPELL_FOG_CLOUD, oTarget)
|| GetHasSpellEffect(SPIRETOP_FOG_CLOUD_BREATH, oTarget))
{
//Search through the valid effects on the target.
eAOE = GetFirstEffect(oTarget);
while (GetIsEffectValid(eAOE) && bValid == FALSE)
{
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
//If the effect was created by either half of Fog from the Void
if(GetEffectSpellId(eAOE) == UTTER_FOG_VOID_SOLID
|| GetEffectSpellId(eAOE) == UTTER_FOG_VOID_CLOUD
|| GetEffectSpellId(eAOE) == SPELL_FOG_CLOUD
|| GetEffectSpellId(eAOE) == SPIRETOP_FOG_CLOUD_BREATH)
{
RemoveEffect(oTarget, eAOE);
bValid = TRUE;
}
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
}