Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Checkmate's Light
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//:: FileName sp_chkmlt.nss
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//:://////////////////////////////////////////////
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/** @file Evocation [Lawful]
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Level: Paladin 2, Cleric 3,
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Components: V, S, DF,
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Casting Time: 1 standard action
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Range: Touch
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Target: Melee weapon touched
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Duration: 1 round/level (D)
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Saving Throw: None
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Spell Resistance: No
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You intone your deity's name and the weapon you touch hums a
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harmonic response before it lights up with a soothing red glow.
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You imbue the touched weapon with a +1 enhancement bonus per
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three caster levels (maximum +5 at 15th level), and it is treated
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as lawful-aligned for the purpose of overcoming damage reduction.
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In addition, you can cause it to cast a red glow as bright as a torch.
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Any creature within the radius of its clear illumination (20 feet)
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gets a +1 morale bonus on saving throws against fear effects.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 6/14/22
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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object oWeapon = PRCGetSpellCastItem(oPC);
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object oTarget = PRCGetSpellTargetObject(oPC);
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if (GetIsObjectValid(oWeapon))
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{
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int nBonus = min(nCasterLvl, 15)/3;
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//Simulating lawful as +3, so give +3 enhancement and penalty to damage and hit to offset
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if(nBonus == 1)
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{
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AddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyAttackPenalty(2), fDuration);
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AddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyDamagePenalty(2), fDuration);
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nBonus=3;
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}
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if (nBonus == 2)
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{
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AddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyAttackPenalty(1), fDuration);
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AddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyDamagePenalty(1), fDuration);
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nBonus=3;
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}
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IPSafeAddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyEnhancementBonus(nBonus), fDuration);
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IPSafeAddItemProperty(oWeapon, DURATION_TYPE_TEMPORARY, ItemPropertyVisualEffect(ITEM_VISUAL_EVIL), fDuration);
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PRCSetSchool();
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} |