Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Clear Mind
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//:: FileName sp_clearmind.nss
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//:://////////////////////////////////////////////
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/** @file
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Clear Mind
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Abjuration
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Level: Paladin 1
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Components: V, S, DF,
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 minutes/level
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A silver glow sheathes your body as you complete the spell. As the glow fades, you feel a touch
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of the divine at the back of your mind. This divine touch spreads until you feel your concerns
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and anxieties fade away.
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You gain a +4 sacred bonus on saving throws made against mind-affecting spells and effects.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 1/23/21
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = 600 * nCasterLvl;
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effect eVis = EffectVisualEffect(VFX_DUR_AURA_BLUE_LIGHT);
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effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, 4, SAVING_THROW_TYPE_MIND_SPELLS);
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SPApplyEffectToObject(oPC, DURATION_TYPE_TEMPORARY, eVis, 3.0f);
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SPApplyEffectToObject(oPC, DURATION_TYPE_TEMPORARY, eBuff, fDur);
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PRCSetSchool();
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} |