Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
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//:://////////////////////////////////////////////
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//:: Name Devastating Smite
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//:: FileName sp_devsmite.nss
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//:://////////////////////////////////////////////
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/** @file Transmutation
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Level: Blackguard 1, Cleric 1, Paladin 1,
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Components: V, S, DF,
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Casting Time: 1 swift action
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Range: Touch
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Target: Creature touched
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Duration: 1 round or until discharged; see text
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The next smite attack made by the subject deals double
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its normal smite damage. For instance, a 9th-level paladin
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normally deals an extra 9 points of damage with her smite
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evil ability. Under the effect of this spell, she would
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deal an extra 18 points of damage. The spell applies to
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only one smite attack; if that attack misses, the spell
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is lost without effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 1/28/21
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(1);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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//Apply VFX, handle damage in smite script
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_AURA_PULSE_ORANGE_WHITE), oPC, fDur);
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PRCSetSchool();
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} |