Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Strength of Stone
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//:: FileName sp_strstone.nss
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//:://////////////////////////////////////////////
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/** @file
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Transmutation
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Level: Paladin 2,
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Components: V, S, DF,
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Casting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round
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You call upon the fortitude of the powers of good,
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and your flesh turns an ivory-gray hue as you draw
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power up through the earth itself.
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The spell grants you a +8 enhancement bonus to Strength.
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The spell ends instantly if you lose contact with the
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ground. This means you cannot jump, tumble, charge, run,
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or move more than your speed in a round (because these acts
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cause both of your feet to leave the ground) without breaking
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the spell. A natural stone wall or ceiling counts as the ground
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for the purpose of this spell (so you could climb a cavern wall
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and not lose the spell).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 1/28/21
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(1);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityIncrease(ABILITY_STRENGTH, 8) oPC, fDur);
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PRCSetSchool();
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} |