PRC8/nwn/nwnprc/trunk/epicspellscripts/aoe_rainfire_ent.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//:://////////////////////////////////////////////
//:: FileName: "aoe_rainfire_ent"
/* Purpose: AoE Rain of Fire spell's OnEnter script.
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On: March 12, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
#include "prc_add_spell_dc"
void main()
{
object oTarget = GetEnteringObject();
object oCaster = GetAreaOfEffectCreator();
int nDC = GetEpicSpellSaveDC(oCaster, oTarget, SPELL_EPIC_RAINFIR);
SetAllAoEInts(4054, OBJECT_SELF, PRCGetSaveDC(oTarget, oCaster));
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
float fDelay;
if (oTarget != oCaster &&
!GetIsDM(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD) );
if(!PRCDoResistSpell(oCaster, oTarget, GetTotalCastingLevel(oCaster)+SPGetPenetr(oCaster), fDelay))
{
fDelay = PRCGetRandomDelay(0.5, 2.0);
nDamage = d6(1);
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_FIRE, oCaster, fDelay))
{
DelayCommand(fDelay,
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fDelay,
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
}
}