Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
2.5 KiB
Plaintext
56 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Epic Spell: Eternal Freedom
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//:: Author: Boneshank (Don Armstrong)
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#include "prc_alterations"
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//#include "x2_inc_spellhook"
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#include "inc_epicspells"
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#include "inc_dispel"
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void main()
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{
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//Declare major variables
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object oTarget = OBJECT_SELF;
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object oSkin;
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itemproperty ip1 = ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
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itemproperty ip2 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_ENTANGLE);
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itemproperty ip3 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_SLOW);
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itemproperty ip4 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_MONSTER);
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itemproperty ip5 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_PERSON);
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itemproperty ip6 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_SLEEP);
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itemproperty ip7 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_HOLD_ANIMAL);
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itemproperty ip8 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_POWER_WORD_STUN);
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itemproperty ip9 = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_WEB);
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effect eDur = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
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//Search for and remove the above negative effects
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effect eLook = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eLook))
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{
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if(GetEffectType(eLook) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eLook) == EFFECT_TYPE_ENTANGLE ||
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GetEffectType(eLook) == EFFECT_TYPE_SLOW ||
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GetEffectType(eLook) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE ||
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GetEffectType(eLook) == EFFECT_TYPE_PETRIFY ||
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GetEffectType(eLook) == EFFECT_TYPE_SLEEP ||
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GetEffectType(eLook) == EFFECT_TYPE_STUNNED)
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{
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RemoveEffect(oTarget, eLook);
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}
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eLook = GetNextEffect(oTarget);
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}
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//Apply properties.
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oSkin = GetPCSkin(oTarget);
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IPSafeAddItemProperty(oSkin, ip1);
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IPSafeAddItemProperty(oSkin, ip2);
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IPSafeAddItemProperty(oSkin, ip3);
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IPSafeAddItemProperty(oSkin, ip4);
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IPSafeAddItemProperty(oSkin, ip5);
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IPSafeAddItemProperty(oSkin, ip6);
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IPSafeAddItemProperty(oSkin, ip7);
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IPSafeAddItemProperty(oSkin, ip8);
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IPSafeAddItemProperty(oSkin, ip9);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eDur), oTarget);
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}
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