Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: FileName: "ss_ep_psionicsal"
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/* Purpose: Psionic Salvo - subject loses WIS and INT until both are at 3, or
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until the subject makes a Will saving throw.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On:
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void DoSalvo(object oTarget, int nDC);
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_PSION_S))
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{
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object oTarget = PRCGetSpellTargetObject();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget,
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EventSpellCastAt(OBJECT_SELF, SPELL_BESTOW_CURSE, FALSE));
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)))
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{
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DoSalvo(oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget));
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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void DoSalvo(object oTarget, int nDC)
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{
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//Make a Will save each time
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eWIS = EffectAbilityDecrease(ABILITY_WISDOM, 1);
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effect eINT = EffectAbilityDecrease(ABILITY_INTELLIGENCE, 1);
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eWIS = EffectLinkEffects(eWIS, eVis);
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eINT = EffectLinkEffects(eINT, eVis);
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eWIS = SupernaturalEffect(eWIS);
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eINT = SupernaturalEffect(eINT);
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if (GetAbilityScore(oTarget, ABILITY_WISDOM) > 3)
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eWIS, oTarget);
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if (GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) > 3)
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eINT, oTarget);
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if (GetAbilityScore(oTarget, ABILITY_WISDOM) > 3 ||
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GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) > 3)
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DelayCommand(6.0, DoSalvo(oTarget, nDC));
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}
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}
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