Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: FileName: "ss_ep_thewitheri"
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/* Purpose: The Withering - over the course of 20 rounds (or unless saved vs),
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the target will lose 40 total ability points from any of STR, DEX or CON
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On:
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void DoWithering(object oTarget, int nDC, int nDuration);
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_THEWITH))
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{
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = 60; // Lasts 20 rounds, but fires thrice per round.
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget,
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EventSpellCastAt(OBJECT_SELF, SPELL_BESTOW_CURSE, FALSE));
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DoWithering(oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget)+10, nDuration);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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void DoWithering(object oTarget, int nDC, int nDuration)
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{
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int nX;
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int nAbil;
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effect eDown;
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//Make a Fort Save each time
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
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{
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// Lower one of either STR, DEX, or CON by 1 every 2 seconds
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nX = d3();
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if (nX == 1) nAbil = ABILITY_STRENGTH;
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if (nX == 2) nAbil = ABILITY_DEXTERITY;
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if (nX == 3) nAbil = ABILITY_CONSTITUTION;
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eDown = EffectAbilityDecrease(nAbil, 1);
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eDown = SupernaturalEffect(eDown);
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if (GetAbilityScore(oTarget, nAbil) > 3)
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDown, oTarget);
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}
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nDuration--;
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if (nDuration >= 1)
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DelayCommand(2.0, DoWithering(oTarget, nDC, nDuration));
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}
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