Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: FileName: "ss_ep_transvital"
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/* Purpose: Transcendent Vitality - the target permanently gains 5 CON,
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immunity to poisons and disease, and regeneration.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On: March 13, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_TRANVIT))
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{
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object oTarget = PRCGetSpellTargetObject();
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object oSkin = GetPCSkin(oTarget);
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SetPersistantLocalInt(oTarget, "EpicSpell_TransVital", TRUE);
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ExecuteScript("trans_vital", oTarget);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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