Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
201 lines
8.3 KiB
Plaintext
201 lines
8.3 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Anima Mage Vestige Metamagic Conversation
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//:: bnd_anim_metacnv
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//:://////////////////////////////////////////////
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/** @file
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This allows you to choose which vestige to forgo
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@author Stratovarius
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@date Created - 04.03.2021
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_dynconv"
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#include "bnd_inc_bndfunc"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_VESTIGE = 0;
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const int STAGE_SELECT_METAMAGIC = 1;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_BACK_TO_LSELECT = 16829723; // "Return to maneuver level selection."
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const int STRREF_LEVELLIST_HEADER = 16829724; // "Select level of maneuver to gain.\n\nNOTE:\nThis may take a while when first browsing a particular level's maneuvers."
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const int STRREF_MOVELIST_HEADER1 = 16829725; // "Select a maneuver to gain.\nYou can select"
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const int STRREF_MOVELIST_HEADER2 = 16829726; // "more maneuvers"
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_END_HEADER = 16829727; // "You will be able to select more maneuvers after you gain another level in a blade magic initiator class."
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const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
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const int LEVEL_STRREF_START = 16824809;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int STRREF_MOVESTANCE_HEADER = 16829729; // "Choose Maneuver or Stances."
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const int STRREF_STANCE = 16829730; // "Stances"
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const int STRREF_MANEUVER = 16829731; // "Maneuvers"
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//////////////////////////////////////////////////
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/* Aid Functions */
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//////////////////////////////////////////////////
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int _GetLoopEnd(int nClass)
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{
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if (nClass == CLASS_TYPE_SWORDSAGE) return 141;
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return -1;
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}
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void ReapplyVestige(object oBinder, int nVestige)
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{
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if (!GetLocalInt(oBinder, "BinderRested")) ActionCastSpellOnSelf(nVestige);
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}
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void main()
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{
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object oBinder = GetPCSpeaker();
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int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
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int nStage = GetStage(oBinder);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Aborting due to error.");
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return;
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}
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oBinder))
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Stage was not set up already. nStage: " + IntToString(nStage));
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// Maneuver selection stage
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection");
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string sToken = "Select a vestige to suspend.";
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SetHeader(sToken);
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int i, nCount;
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for(i = VESTIGE_AMON; i <= VESTIGE_ABYSM; i++)
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{
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if(GetHasSpellEffect(i, oBinder))
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AddChoice(GetStringByStrRef(StringToInt(Get2DACache("Spells", "Name", i))), i, oBinder);
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}
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MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder);
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}
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else if(nStage == STAGE_SELECT_METAMAGIC)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection");
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string sToken = "Select a metamagic to gain. You will have one round to cast a spell.";
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SetHeader(sToken);
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if (GetHasFeat(FEAT_EMPOWER_SPELL, oBinder)) AddChoice("Empower", 1, oBinder);
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if (GetHasFeat(FEAT_EXTEND_SPELL, oBinder)) AddChoice("Extend", 2, oBinder);
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if (GetHasFeat(FEAT_MAXIMIZE_SPELL, oBinder)) AddChoice("Maximize", 3, oBinder);
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if (GetHasFeat(FEAT_QUICKEN_SPELL, oBinder)) AddChoice("Quicken", 4, oBinder);
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if (GetHasFeat(FEAT_SILENCE_SPELL, oBinder)) AddChoice("Silent", 5, oBinder);
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if (GetHasFeat(FEAT_STILL_SPELL, oBinder)) AddChoice("Still", 6, oBinder);
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MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder);
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oBinder, "nVestige");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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if(DEBUG) DoDebug("bnd_anim_metacnv: ERROR: Conversation abort section run");
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oBinder);
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if(DEBUG) DoDebug("bnd_anim_metacnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Vestige selected");
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SetLocalInt(oBinder, "nVestige", nChoice);
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nStage = STAGE_SELECT_METAMAGIC;
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}
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else if(nStage == STAGE_SELECT_METAMAGIC)
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{
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if(DEBUG) DoDebug("bnd_anim_metacnv: Metamagic selected");
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int nVestige = GetLocalInt(oBinder, "nVestige");
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object oSkin = GetPCSkin(oBinder);
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// Remove the vestige for 5 rounds
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PRCRemoveSpellEffects(nVestige, oBinder, oBinder);
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GZPRCRemoveSpellEffects(nVestige, oBinder, FALSE);
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DelayCommand(RoundsToSeconds(5), ReapplyVestige(oBinder, nVestige));
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if (nChoice == 1)
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{
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int nMeta = GetLocalInt(oBinder, "SuddenMeta");
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nMeta |= METAMAGIC_EMPOWER;
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SetLocalInt(oBinder, "SuddenMeta", nMeta);
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}
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if (nChoice == 2)
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{
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int nMeta = GetLocalInt(oBinder, "SuddenMeta");
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nMeta |= METAMAGIC_EXTEND;
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SetLocalInt(oBinder, "SuddenMeta", nMeta);
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}
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if (nChoice == 3)
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{
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int nMeta = GetLocalInt(oBinder, "SuddenMeta");
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nMeta |= METAMAGIC_MAXIMIZE;
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SetLocalInt(oBinder, "SuddenMeta", nMeta);
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}
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if (nChoice == 4)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_I), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_II), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_III), 6.0);
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}
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if (nChoice == 5)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_I), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_II), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_III), 6.0);
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}
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if (nChoice == 6)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_I), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_II), 6.0);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_III), 6.0);
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}
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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if(DEBUG) DoDebug("bnd_anim_metacnv: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oBinder);
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}
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}
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