PRC8/nwn/nwnprc/trunk/newspellbook/bnd_anim_metacnv.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//:://////////////////////////////////////////////
//:: Anima Mage Vestige Metamagic Conversation
//:: bnd_anim_metacnv
//:://////////////////////////////////////////////
/** @file
This allows you to choose which vestige to forgo
@author Stratovarius
@date Created - 04.03.2021
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "inc_dynconv"
#include "bnd_inc_bndfunc"
//////////////////////////////////////////////////
/* Constant defintions */
//////////////////////////////////////////////////
const int STAGE_SELECT_VESTIGE = 0;
const int STAGE_SELECT_METAMAGIC = 1;
const int CHOICE_BACK_TO_LSELECT = -1;
const int STRREF_BACK_TO_LSELECT = 16829723; // "Return to maneuver level selection."
const int STRREF_LEVELLIST_HEADER = 16829724; // "Select level of maneuver to gain.\n\nNOTE:\nThis may take a while when first browsing a particular level's maneuvers."
const int STRREF_MOVELIST_HEADER1 = 16829725; // "Select a maneuver to gain.\nYou can select"
const int STRREF_MOVELIST_HEADER2 = 16829726; // "more maneuvers"
const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
const int STRREF_END_HEADER = 16829727; // "You will be able to select more maneuvers after you gain another level in a blade magic initiator class."
const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
const int LEVEL_STRREF_START = 16824809;
const int STRREF_YES = 4752; // "Yes"
const int STRREF_NO = 4753; // "No"
const int STRREF_MOVESTANCE_HEADER = 16829729; // "Choose Maneuver or Stances."
const int STRREF_STANCE = 16829730; // "Stances"
const int STRREF_MANEUVER = 16829731; // "Maneuvers"
//////////////////////////////////////////////////
/* Aid Functions */
//////////////////////////////////////////////////
int _GetLoopEnd(int nClass)
{
if (nClass == CLASS_TYPE_SWORDSAGE) return 141;
return -1;
}
void ReapplyVestige(object oBinder, int nVestige)
{
if (!GetLocalInt(oBinder, "BinderRested")) ActionCastSpellOnSelf(nVestige);
}
//////////////////////////////////////////////////
/* Function defintions */
//////////////////////////////////////////////////
void main()
{
object oBinder = GetPCSpeaker();
int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
int nStage = GetStage(oBinder);
// Check which of the conversation scripts called the scripts
if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Aborting due to error.");
return;
}
if(nValue == DYNCONV_SETUP_STAGE)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Running setup stage for stage " + IntToString(nStage));
// Check if this stage is marked as already set up
// This stops list duplication when scrolling
if(!GetIsStageSetUp(nStage, oBinder))
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Stage was not set up already. nStage: " + IntToString(nStage));
// Maneuver selection stage
if(nStage == STAGE_SELECT_VESTIGE)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection");
string sToken = "Select a vestige to suspend.";
SetHeader(sToken);
int i, nCount;
for(i = VESTIGE_AMON; i <= VESTIGE_ABYSM; i++)
{
if(GetHasSpellEffect(i, oBinder))
AddChoice(GetStringByStrRef(StringToInt(Get2DACache("Spells", "Name", i))), i, oBinder);
}
MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder);
}
else if(nStage == STAGE_SELECT_METAMAGIC)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection");
string sToken = "Select a metamagic to gain. You will have one round to cast a spell.";
SetHeader(sToken);
if (GetHasFeat(FEAT_EMPOWER_SPELL, oBinder)) AddChoice("Empower", 1, oBinder);
if (GetHasFeat(FEAT_EXTEND_SPELL, oBinder)) AddChoice("Extend", 2, oBinder);
if (GetHasFeat(FEAT_MAXIMIZE_SPELL, oBinder)) AddChoice("Maximize", 3, oBinder);
if (GetHasFeat(FEAT_QUICKEN_SPELL, oBinder)) AddChoice("Quicken", 4, oBinder);
if (GetHasFeat(FEAT_SILENCE_SPELL, oBinder)) AddChoice("Silent", 5, oBinder);
if (GetHasFeat(FEAT_STILL_SPELL, oBinder)) AddChoice("Still", 6, oBinder);
MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder);
}
}
// Do token setup
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Running exit handler");
// End of conversation cleanup
DeleteLocalInt(oBinder, "nVestige");
}
else if(nValue == DYNCONV_ABORTED)
{
// This section should never be run, since aborting this conversation should
// always be forbidden and as such, any attempts to abort the conversation
// should be handled transparently by the system
if(DEBUG) DoDebug("bnd_anim_metacnv: ERROR: Conversation abort section run");
}
// Handle PC response
else
{
int nChoice = GetChoice(oBinder);
if(DEBUG) DoDebug("bnd_anim_metacnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
if(nStage == STAGE_SELECT_VESTIGE)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Vestige selected");
SetLocalInt(oBinder, "nVestige", nChoice);
nStage = STAGE_SELECT_METAMAGIC;
}
else if(nStage == STAGE_SELECT_METAMAGIC)
{
if(DEBUG) DoDebug("bnd_anim_metacnv: Metamagic selected");
int nVestige = GetLocalInt(oBinder, "nVestige");
object oSkin = GetPCSkin(oBinder);
// Remove the vestige for 5 rounds
PRCRemoveSpellEffects(nVestige, oBinder, oBinder);
GZPRCRemoveSpellEffects(nVestige, oBinder, FALSE);
DelayCommand(RoundsToSeconds(5), ReapplyVestige(oBinder, nVestige));
if (nChoice == 1)
{
int nMeta = GetLocalInt(oBinder, "SuddenMeta");
nMeta |= METAMAGIC_EMPOWER;
SetLocalInt(oBinder, "SuddenMeta", nMeta);
}
if (nChoice == 2)
{
int nMeta = GetLocalInt(oBinder, "SuddenMeta");
nMeta |= METAMAGIC_EXTEND;
SetLocalInt(oBinder, "SuddenMeta", nMeta);
}
if (nChoice == 3)
{
int nMeta = GetLocalInt(oBinder, "SuddenMeta");
nMeta |= METAMAGIC_MAXIMIZE;
SetLocalInt(oBinder, "SuddenMeta", nMeta);
}
if (nChoice == 4)
{
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_I), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_II), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_III), 6.0);
}
if (nChoice == 5)
{
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_I), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_II), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_III), 6.0);
}
if (nChoice == 6)
{
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_I), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_II), 6.0);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_III), 6.0);
}
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
if(DEBUG) DoDebug("bnd_anim_metacnv: New stage: " + IntToString(nStage));
// Store the stage value. If it has been changed, this clears out the choices
SetStage(nStage, oBinder);
}
}