PRC8/nwn/nwnprc/trunk/newspellbook/bnd_exploitcnv.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//:://////////////////////////////////////////////
//:: Anima Mage Exploit Vestige Spell choice script
//:: bnd_exploitcnv
//:://////////////////////////////////////////////
/** @file
@author Stratovarius - 2019.02.14
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_function"
#include "bnd_inc_bndfunc"
#include "inc_dynconv"
//////////////////////////////////////////////////
/* Constant defintions */
//////////////////////////////////////////////////
const int STAGE_SELECT_EVOCATION = 0;
const int STAGE_CONFIRM_SELECTION = 1;
const int CHOICE_BACK_TO_LSELECT = -1;
const int STRREF_BACK_TO_LSELECT = 16836035; // "Return to level selection."
const int STRREF_MYSTLIST_HEADER2 = 16836038; // "more mysteries"
const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
const int LEVEL_STRREF_START = 16824809;
const int STRREF_YES = 4752; // "Yes"
const int STRREF_NO = 4753; // "No"
const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
const int DEBUG_LIST = FALSE;
//////////////////////////////////////////////////
/* Function defintions */
//////////////////////////////////////////////////
void PrintList(object oBinder)
{
string tp = "Printing list:\n";
string s = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
if(s == ""){
tp += "Empty\n";
}
else{
tp += s + "\n";
s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s);
while(s != ""){
tp += "=> " + s + "\n";
s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s);
}
}
DoDebug(tp);
}
/**
* Creates a linked list of entries that is sorted into alphabetical order
* as it is built.
* Assumption: mystery names are unique.
*
* @param oBinder The storage object aka whomever is gaining powers in this conversation
* @param sChoice The choice string
* @param nChoice The choice value
*/
void AddToTempList(object oBinder, string sChoice, int nChoice)
{
if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
if(DEBUG_LIST) PrintList(oBinder);
// If there is nothing yet
if(!GetLocalInt(oBinder, "PRC_MystConvo_ListInited"))
{
SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice);
SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice);
SetLocalInt(oBinder, "PRC_MystConvo_ListInited", TRUE);
}
else
{
// Find the location to instert into
string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
{
if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
sPrev = sNext;
sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sNext);
}
// Insert the new entry
// Does it replace the head?
if(sPrev == "")
{
if(DEBUG_LIST) DoDebug("New head");
SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice);
}
else
{
if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev, sChoice);
}
SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sChoice, sNext);
SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice);
}
}
/**
* Reads the linked list built with AddToTempList() to AddChoice() and
* deletes it.
*
* @param oBinder A PC gaining powers at the moment
*/
void TransferTempList(object oBinder)
{
string sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
int nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice);
DeleteLocalString(oBinder, "PRC_MystConvo_List_Head");
string sPrev;
if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
while(sChoice != "")
{
// Add the choice
AddChoice(sChoice, nChoice, oBinder);
// Get next
sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + (sPrev = sChoice));
nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice);
if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
// Delete the already handled data
DeleteLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev);
DeleteLocalInt (oBinder, "PRC_MystConvo_List_" + sPrev);
}
DeleteLocalInt(oBinder, "PRC_MystConvo_ListInited");
}
int GetHighestSpellLevel(object oBinder)
{
if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(9))) return 9;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(8))) return 8;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(7))) return 7;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(6))) return 6;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(5))) return 5;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(4))) return 4;
else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(3))) return 3;
// Need 2 to get into the class
return 2;
}
void main()
{
object oBinder = GetPCSpeaker();
int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
int nStage = GetStage(oBinder);
int nType = GetPrimaryArcaneClass(oBinder);
string sPowerFile = GetFileForClass(nType);
if (nType = CLASS_TYPE_WIZARD) sPowerFile = "cls_spell_sorc";
// Check which of the conversation scripts called the scripts
if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(DEBUG) DoDebug("bnd_exploitcnv: Running setup stage for stage " + IntToString(nStage));
// Check if this stage is marked as already set up
// This stops list duplication when scrolling
if(!GetIsStageSetUp(nStage, oBinder))
{
if(DEBUG) DoDebug("bnd_exploitcnv: Stage was not set up already");
// mystery selection stage
if(nStage == STAGE_SELECT_EVOCATION)
{
if(DEBUG) DoDebug("bnd_exploitcnv: Building spell selection");
SetHeader("Select a spell to store for Exploit Vestige");
int nLevelToBrowse = GetHighestSpellLevel(oBinder);
if(DEBUG)
{
DoDebug("bnd_exploitcnv: Spell Level To Browse: " + IntToString(nLevelToBrowse));
}
int i, nSpellLevel;
string sFeatID;
for(i = 0; i < 600 ; i++)
{
nSpellLevel = StringToInt(Get2DACache(sPowerFile, "Level", i));
// Skip any powers of too low level
if(nSpellLevel < nLevelToBrowse){
continue;
}
//Due to the way the 2das are structured, we know that once
//the level of a read spell is greater than the maximum castable
//it'll never be lower again. Therefore, we can skip reading the
//spells that wouldn't be shown anyway.
if(nSpellLevel > nLevelToBrowse){
break;
}
sFeatID = Get2DACache(sPowerFile, "FeatID", i);
int nSpellId = StringToInt(Get2DACache(sPowerFile, "RealSpellID", i));
if(sFeatID != "") // Non-blank row
{
if(SORT) AddToTempList(oBinder, GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId);
else AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId, oBinder);
}
}
if(SORT) TransferTempList(oBinder);
// Hack - In the mystery selection stage, on returning from
// confirmation dialog where the answer was "No", restore the
// offset to be the same as on entering the confirmation dialog.
if(GetLocalInt(oBinder, "MYSTLISTChoiceOffset"))
{
if(DEBUG) DoDebug("bnd_exploitcnv: Running offset restoration hack");
SetLocalInt(oBinder, DYNCONV_CHOICEOFFSET, GetLocalInt(oBinder, "MYSTLISTChoiceOffset") - 1);
DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset");
}
MarkStageSetUp(STAGE_SELECT_EVOCATION, oBinder);
}
// Selection confirmation stage
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if(DEBUG) DoDebug("bnd_exploitcnv: Building selection confirmation");
// Build the confirmantion query
string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
int nSpellId = GetLocalInt(oBinder, "nEvo");
sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId)))+"\n";
sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "SpellDesc", nSpellId)))+"\n\n";
sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
SetHeader(sToken);
AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes"
AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No"
}
}
// Do token setup
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
if(DEBUG) DoDebug("bnd_exploitcnv: Running exit handler");
// End of conversation cleanup
DeleteLocalInt(oBinder, "nClass");
DeleteLocalInt(oBinder, "nEvo");
DeleteLocalInt(oBinder, "nLevelToBrowse");
DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset");
}
else if(nValue == DYNCONV_ABORTED)
{
// This section should never be run, since aborting this conversation should
// always be forbidden and as such, any attempts to abort the conversation
// should be handled transparently by the system
}
// Handle PC response
else
{
int nChoice = GetChoice(oBinder);
if(DEBUG) DoDebug("bnd_exploitcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
if(nStage == STAGE_SELECT_EVOCATION)
{
if(DEBUG) DoDebug("bnd_exploitcnv: Entering mystery confirmation");
SetLocalInt(oBinder, "nEvo", nChoice);
// Store offset so that if the user decides not to take the mystery,
// we can return to the same page in the mystery list instead of resetting to the beginning
// Store the value +1 in order to be able to differentiate between offset 0 and undefined
SetLocalInt(oBinder, "MYSTLISTChoiceOffset", GetLocalInt(oBinder, DYNCONV_CHOICEOFFSET) + 1);
nStage = STAGE_CONFIRM_SELECTION;
MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder);
}
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if (nChoice)
{
SetLocalInt(oBinder, "ExploitVestigeSpell", GetLocalInt(oBinder, "nEvo"));
// And we're all done
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
else
{
nStage = STAGE_SELECT_EVOCATION;
MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder);
}
}
if(DEBUG) DoDebug("bnd_exploitcnv: New stage: " + IntToString(nStage));
// Store the stage value. If it has been changed, this clears out the choices
SetStage(nStage, oBinder);
}
}