Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
3.6 KiB
Plaintext
61 lines
3.6 KiB
Plaintext
/*
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1/03/21 by Stratovarius
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Dahlver Nar, the Tortured One
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Once a human binder, Dahlver-Nar now grants powers just as other vestiges do. He gives his summoners tough skin, a frightening moan, protections against madness,
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and the ability to share injuries with allies.
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Vestige Level: 2nd
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Binding DC: 17
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Special Requirement: None
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Influence: You shift quickly from distraction to extreme focus and back again. Sometimes you stare blankly off into space, and at other times you gaze intently at the
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person or task at hand. Since Dahlver-Nar dislikes any task that requires more than 1 round of concentration (such as some spellcasting, concentration on an effect,
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or any action that requires a Concentration check), he requires that you undertake no such activities while under his influence.
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Granted Abilities:
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Dahlver-Nar armors you and blends his madness with your sanity, lending you some of his selfish powers.
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Mad Soul: Binding to Dahlver-Nar grants you immunity to Wisdom damage, Wisdom drain, and confusion effects.
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Maddening Moan: You can emit a frightful moan as a standard action. Every creature within a 30-foot spread must succeed on a Will save or be dazed for 1 round.
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Once you have used this ability, you cannot do so again for 5 rounds. Maddening moan is a mind-affecting sonic ability.
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Natural Armor: You gain an enhancement bonus to your natural armor equal to one-half your Constitution bonus (if any).
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Shield Self: At will as a standard action, you can designate one creature within 10 feet per effective binder level to share the damage you take. As long as the
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subject creature remains within range, you take only half damage from all effects that deal hit point damage, and it takes the rest. The effect ends immediately
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if you designate another creature or if either you or the subject dies. Any damage dealt to you after the effect ends is no longer split between you and the subject,
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but damage already split is not reassigned to you. You can affect one creature at a time with this ability. An unwilling target of this ability
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can attempt a Will save to negate the effect.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_BLOOD_FOUNTAIN), EffectPact(oBinder));
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// If he gets influence, you can't concentrate
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if (!GetLocalInt(oBinder, "PactQuality"+IntToString(VESTIGE_DAHLVERNAR))) FloatingTextStringOnCreature("You have made a poor pact, and Dahlver Nar enjoins you from using concentration abilities!", oBinder, FALSE);
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// Mad Soul is in prc_inc_damage and prc_effect_inc
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// We get this with the Practiced Binder feat
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_DAHLVERNAR_NATURAL_ARMOR)) eLink = EffectLinkEffects(eLink, EffectACIncrease(GetAbilityModifier(ABILITY_CONSTITUTION, oBinder)/2, AC_NATURAL_BONUS));
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}
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// Binders only down here
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_DAHLVERNAR_MADDENING_MOAN)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_DAHLVER_MOAN), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_DAHLVERNAR_SHIELD_SELF)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_DAHLVER_SHARE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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} |