Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
/*
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02/03/21 by Stratovarius
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Focalor, Prince of Tears
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Granted Abilities:
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Focalor gives you the ability to breathe water, strike foes down with lightning, blind enemies with a puff of your breath, and cause creatures to be stricken with grief in your presence.
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Focalor’s Breath: As a standard action, you can exhale toward a single living target within 30 feet. That target is blinded for 1 round unless it succeeds on a Fortitude save.
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Once you have used this ability, you cannot do so again for 5 rounds.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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//Declare major variables
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object oBinder = OBJECT_SELF;
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if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_FOCALOR)) return;
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object oTarget = PRCGetSpellTargetObject();
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_FOCALOR);
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int nDC = GetBinderDC(oBinder, VESTIGE_FOCALOR);
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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if (!PRCGetIsAliveCreature(oTarget)) return;
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Apply effects to the currently selected target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, 6.0);
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}
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}
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