Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
65 lines
3.2 KiB
Plaintext
65 lines
3.2 KiB
Plaintext
/*
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02/03/21 by Stratovarius
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Paimon, the Dancer
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Paimon whirls into reality with grace and style. He gives his summoners the ability to see combat as a dance and makes them masters of its steps and hidden meter.
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Vestige Level: 3rd
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Binding DC: 20
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Special Requirement: No
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Influence: Paimon’s influence makes you lascivious and bold. In addition, Paimon requires that you dance (moving at half speed) whenever you hear music.
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Granted Abilities:
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Paimon gives you the ability to dance in and out of combat, and to make whirling attacks against multiple foes.
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Dance of Death: When you use this ability as a standard action, you move up to your speed in a line and make a single attack against any creature you move
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past, provoking attacks of opportunity normally. Once you have used this ability, you cannot do so again for 5 rounds.
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Paimon’s Blades: You gain proficiency with the rapier and short sword, and the benefit of the Weapon Finesse feat when you wield such weapons.
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Paimon’s Dexterity: You gain a +4 bonus to Dexterity.
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Paimon’s Skills: You gain a +4 bonus on Tumble checks and Perform checks.
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Uncanny Dodge: You retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker.
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Whirlwind Attack: You gain the benefit of the Whirlwind Attack feat.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(PSI_DUR_BURST), EffectPact(oBinder));
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_SKILLS))
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{
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_TUMBLE, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERFORM, 4));
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}
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// We get this with the Practiced Binder feat
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DODGE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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// Binders only down here
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DANCE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_PAIMON_DANCE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_WHIRLWIND)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WHIRLWIND), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_BLADES))
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{
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_RAPIER), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSWORD), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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if (!GetIsVestigeExploited(oBinder, VESTIGE_PAIMON_DEX)) eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_DEXTERITY, 4));
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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} |