Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Cold Comfort
|
|
//:: FileName inv_coldcomfort.nss
|
|
//::///////////////////////////////////////////////
|
|
/*
|
|
|
|
Lesser Invocation
|
|
2nd Level Spell
|
|
|
|
You radiate an unnatural aura that protects you and
|
|
those around you to some small extent from the
|
|
ravages of the elements. This invocation acts like
|
|
the Endure Elements spell, and lasts for 24 hours
|
|
or until the caster takes more than 20 points of
|
|
elemental damage.
|
|
|
|
*/
|
|
//::///////////////////////////////////////////////
|
|
|
|
#include "inv_inc_invfunc"
|
|
#include "inv_invokehook"
|
|
|
|
void main()
|
|
{
|
|
if(!PreInvocationCastCode()) return;
|
|
|
|
//Declare major variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
|
|
effect eAOE = EffectAreaOfEffect(INVOKE_AOE_COLD_COMFORT);
|
|
int nAmount = 20;
|
|
int nResistance = 10;
|
|
effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, nAmount);
|
|
effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, nAmount);
|
|
effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResistance, nAmount);
|
|
effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nResistance, nAmount);
|
|
effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, nAmount);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS);
|
|
effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
|
|
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_COLD_COMFORT, FALSE));
|
|
|
|
//Link Effects
|
|
effect eLink = EffectLinkEffects(eCold, eFire);
|
|
eLink = EffectLinkEffects(eLink, eAcid);
|
|
eLink = EffectLinkEffects(eLink, eSonic);
|
|
eLink = EffectLinkEffects(eLink, eElec);
|
|
eLink = EffectLinkEffects(eLink, eDur);
|
|
eLink = EffectLinkEffects(eLink, eDur2);
|
|
eLink = EffectLinkEffects(eLink, eAOE);
|
|
|
|
//Apply VFX impact and effects
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,CasterLvl);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
}
|