Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Breath of the Night
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//:: FileName inv_dra_brthngt.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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1st Level Spell
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A misty cloud expands around you, granting 20%
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concealment to any within. This cloud lasts for 1
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minute before dispersing.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables including Area of Effect Object
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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float fDuration = TurnsToSeconds(1);
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effect eAOE = EffectAreaOfEffect(INVOKE_AOE_BREATH_OF_NIGHT);
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effect eImpact = EffectVisualEffect(257);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDuration);
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} |