Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
68 lines
2.8 KiB
Plaintext
68 lines
2.8 KiB
Plaintext
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#include "prc_alterations"
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#include "inc_utility"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void BuffSummon(object oCaster)
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{
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int i = 1;
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object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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if(DEBUG) DoDebug("inv_tenacplague: First Summon is " + DebugObject2Str(oSummon));
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while(GetIsObjectValid(oSummon))
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{
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i++;
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oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
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if(DEBUG) DoDebug("inv_tenacplague: Next Summon is " + DebugObject2Str(oSummon));
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}
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oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i - 1);
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if(DEBUG) DoDebug("inv_tenacplague: Final Summon is " + DebugObject2Str(oSummon));
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SetLocalInt(oSummon,"X2_L_CREATURE_NEEDS_CONCENTRATION",TRUE);
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SetLocalInt(oSummon, "IgnoreSwarmDmg", TRUE);
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SetLocalInt(OBJECT_SELF, "SwarmDmgType", GetSpellId());
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effect eAOE = EffectAreaOfEffect(INVOKE_AOE_SWARMDMG);
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effect eCritImmune = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
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effect eWeaponImm1 = EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100);
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effect eWeaponImm2 = EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100);
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effect eWeaponImm3 = EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100);
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effect eLink = EffectLinkEffects(eCritImmune, eWeaponImm1);
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eLink = EffectLinkEffects(eLink, eWeaponImm2);
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eLink = EffectLinkEffects(eLink, eWeaponImm3);
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eLink = EffectLinkEffects(eLink, eAOE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eLink), oSummon);
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if(GetSpellId() == INVOKE_SUMMON_SWARM_BAT)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectUltravision(), oSummon);
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itemproperty ipWounding = ItemPropertyOnHitProps(IP_CONST_ONHIT_WOUNDING, IP_CONST_ONHIT_SAVEDC_26, 1);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oSummon);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipWounding, oBite);
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SetLocalObject(oCaster, "SwarmWeapon", oBite);
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}
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}
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void main()
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{
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if (!PreInvocationCastCode()) return;
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//Declare major variables
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int nDuration = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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effect eSummon = EffectSummonCreature("prc_rat_swarm");
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if(GetSpellId() == INVOKE_SUMMON_SWARM_BAT)
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{
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eSummon = EffectSummonCreature("prc_bat_swarm");
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}
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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float fDuration = RoundsToSeconds(nDuration);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, PRCGetSpellTargetLocation());
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DelayCommand(0.1, BuffSummon(OBJECT_SELF));
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}
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