PRC8/nwn/nwnprc/trunk/newspellbook/inv_summonswarm.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "prc_alterations"
#include "inc_utility"
#include "inv_inc_invfunc"
#include "inv_invokehook"
void BuffSummon(object oCaster)
{
int i = 1;
object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
if(DEBUG) DoDebug("inv_tenacplague: First Summon is " + DebugObject2Str(oSummon));
while(GetIsObjectValid(oSummon))
{
i++;
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i);
if(DEBUG) DoDebug("inv_tenacplague: Next Summon is " + DebugObject2Str(oSummon));
}
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oCaster, i - 1);
if(DEBUG) DoDebug("inv_tenacplague: Final Summon is " + DebugObject2Str(oSummon));
SetLocalInt(oSummon,"X2_L_CREATURE_NEEDS_CONCENTRATION",TRUE);
SetLocalInt(oSummon, "IgnoreSwarmDmg", TRUE);
SetLocalInt(OBJECT_SELF, "SwarmDmgType", GetSpellId());
effect eAOE = EffectAreaOfEffect(INVOKE_AOE_SWARMDMG);
effect eCritImmune = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
effect eWeaponImm1 = EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100);
effect eWeaponImm2 = EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100);
effect eWeaponImm3 = EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100);
effect eLink = EffectLinkEffects(eCritImmune, eWeaponImm1);
eLink = EffectLinkEffects(eLink, eWeaponImm2);
eLink = EffectLinkEffects(eLink, eWeaponImm3);
eLink = EffectLinkEffects(eLink, eAOE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eLink), oSummon);
if(GetSpellId() == INVOKE_SUMMON_SWARM_BAT)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectUltravision(), oSummon);
itemproperty ipWounding = ItemPropertyOnHitProps(IP_CONST_ONHIT_WOUNDING, IP_CONST_ONHIT_SAVEDC_26, 1);
object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oSummon);
AddItemProperty(DURATION_TYPE_PERMANENT, ipWounding, oBite);
SetLocalObject(oCaster, "SwarmWeapon", oBite);
}
}
void main()
{
if (!PreInvocationCastCode()) return;
//Declare major variables
int nDuration = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
effect eSummon = EffectSummonCreature("prc_rat_swarm");
if(GetSpellId() == INVOKE_SUMMON_SWARM_BAT)
{
eSummon = EffectSummonCreature("prc_bat_swarm");
}
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
float fDuration = RoundsToSeconds(nDuration);
if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
//Apply the VFX impact and summon effect
MultisummonPreSummon();
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, PRCGetSpellTargetLocation());
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
DelayCommand(0.1, BuffSummon(OBJECT_SELF));
}