PRC8/nwn/nwnprc/trunk/newspellbook/inv_thedeadwalk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Animate Dead
//:: NW_S0_AnimDead.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Summons a powerful skeleton or zombie depending
on caster level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 11, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_alterations"
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if (!PreInvocationCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
//Declare major variables
int nCasterLevel = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
int nDuration = 24;
effect eSummon;
string sResRef;
int nHD;
//Summon the appropriate creature based on the summoner level
if (nCasterLevel <= 5)
{
//Tyrant Fog Zombie
eSummon = EffectSummonCreature("NW_S_ZOMBTYRANT",VFX_FNF_SUMMON_UNDEAD);
sResRef = "NW_S_ZOMBTYRANT";
nHD = 4;
}
else if ((nCasterLevel >= 6) && (nCasterLevel <= 9))
{
//Skeleton Warrior
eSummon = EffectSummonCreature("NW_S_SKELWARR",VFX_FNF_SUMMON_UNDEAD);
sResRef = "NW_S_SKELWARR";
nHD = 6;
}
else
{
//Skeleton Chieftain
eSummon = EffectSummonCreature("NW_S_SKELCHIEF",VFX_FNF_SUMMON_UNDEAD);
sResRef = "NW_S_SKELCHIEF";
nHD = 7;
}
//Apply the summon visual and summon the two undead.
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, PRCGetSpellTargetLocation());
MultisummonPreSummon();
if(GetPRCSwitch(PRC_PNP_ANIMATE_DEAD))
{
int nMaxHD = nCasterLevel*4;
int nTotalHD = GetControlledUndeadTotalHD();
if((nTotalHD+nHD)<=nMaxHD)
{
//eSummon = ExtraordinaryEffect(eSummon); //still goes away on rest, use supernatural instead
eSummon = SupernaturalEffect(eSummon);
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, PRCGetSpellTargetLocation());
}
else
FloatingTextStringOnCreature("You cannot create more undead at this time.", OBJECT_SELF);
FloatingTextStringOnCreature("Currently have "+IntToString(nTotalHD+nHD)+"HD out of "+IntToString(nMaxHD)+"HD.", OBJECT_SELF);
}
else
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(nDuration));
}