Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
/*
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1/1/20 by Stratovarius
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Brass Mane Throat Bind
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The hair of your brass mane extends down your neck, forming brassy scales that cover your throat and reach down to your breastbone.
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Your voice gets louder unless you make a conscious effort to keep it quiet.
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Once per minute, you can loose a devastating roar. All creatures within 10 feet must succeed on a Will save or become fatigued.
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The range of this effect is extended by 10 feet for every point of essentia invested in the soulmeld.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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int nMeldshaperLevel = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_BRASS_MANE);
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_BRASS_MANE);
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int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_BRASS_MANE);
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location lTarget = GetLocation(oMeldshaper);
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float fRange = 10.0 + (10.0 * nEssentia);
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effect eVis = EffectVisualEffect(VFX_IMP_SOUND_SYMBOL_STUNNING);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fRange), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oMeldshaper != oTarget)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oMeldshaper, MELD_BRASS_MANE));
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if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLevel))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SONIC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFatigue(), oTarget, 9999.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fRange), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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