Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
2.2 KiB
Plaintext
42 lines
2.2 KiB
Plaintext
/*
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30/12/19 by Stratovarius
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Beast Tamer Circlet
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Descriptors: None
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Classes: Totemist
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Chakra: Crown (totem)
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Saving Throw: See text
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You channel undifferentiated soul energy into a gleaming silver band that encircles your forehead at a distance of about an inch. If you concentrate, you can hear a very quiet murmur of growls, shrieks, and other animal noises — the cacophony of the beast world.
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You gain a +2 bonus on Animal Empathy checks.
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Essentia: Every point of essentia you invest in your beast tamer circlet increases the bonus by 2.
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Chakra Bind (Crown)
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Your silver circlet fuses to your head, sending silver-blue tendrils like tiny veins under your skin. The endless clamor of beast noises becomes intelligible to you — you understand the range of needs and emotions that drives these utterances — but you are still able to ignore it with a modicum of concentration.
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You gain the ability to charm animals, as the spell. You can use this ability in any round during which you invest essentia in your beast tamer circlet.
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Chakra Bind (Totem)
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Instead of a gleaming silver band around your head, your beast tamer circlet manifests as a ring of silver hair, while all the hair on your head becomes long and coarse like a beast’s mane.
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You gain the ability to use animal trance, as the spell. You can use this ability once per minute.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectSkillIncrease(SKILL_ANIMAL_EMPATHY, 2 + (nEssentia*2));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BEAST_TAMER_CIRCLET), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_CROWN) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BEAST_TAMER_CIRCLET_CROWN), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BEAST_TAMER_CIRCLET_TOTEM), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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} |