Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
2.1 KiB
Plaintext
42 lines
2.1 KiB
Plaintext
/*
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7/1/20 by Stratovarius
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Mauling Gauntlets
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Descriptors: None
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Classes: Soulborn
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Chakra: Arms, hands
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Saving Throw: None
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Incarnum forms gauntlets that surround your hands (including any gloves or gauntlets you already wear) and extend up your arms to your elbows. The metal gleams a burnished blue. Spikes and blades jut out in various places from these gauntlets, each one whispering an ancient battle cry in your mind.
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While wearing mauling gauntlets, you gain a +2 morale bonus on Strength checks (but not on Strength-based skill checks), such as those to bull rush an opponent.
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Essentia: Every point of essentia you invest in your mauling gauntlets increases the morale bonus by 2.
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Chakra Bind (Arms)
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Your mauling gauntlets extend winding bands of blue steel up past your elbows, almost to your shoulders. In places, these bands of metal seem fused with your skin.
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Your mauling gauntlets double the critical threat range of any melee weapon you wield.
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Chakra Bind (Hands)
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Rather than actual gauntlets, this soulmeld transforms your hands into hard blue metal. Whenever you bend your fingers, echoes of the battlefield flit through your mind, until they form a constant undertone of war chants and battle cries inspiring you to greater accomplishments in battle.
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You gain a morale bonus on unarmed strike damage equal to the morale bonus on Strength checks granted by the mauling gauntlets. You also gain the benefit of the Improved Unarmed Strike feat.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_MAULING_GAUNTLETS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_HANDS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_UNARMED_STRIKE), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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} |