Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
3.0 KiB
Plaintext
58 lines
3.0 KiB
Plaintext
/*
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13/1/20 by Stratovarius
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Winter Mask
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Descriptors: Cold
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Classes: Totemist
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Chakra: Throat (totem)
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Saving Throw: See text
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You shape incarnum into a snow-white mask resembling the head of a wolf. A snarling muzzle filled with sharp teeth protrudes from the front of the mask, and eyes like blue ice crystals stare out in defiance.
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You must make a successful melee touch attack. The target is fatigued unless it succeeds on a Fortitude save.
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Essentia: Your touch attack also deals 1d4 points of cold damage for every point of essentia you invest in your winter mask.
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Chakra Bind (Throat)
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White fur spreads down from your winter mask to cover your throat. Your mouth is filled with a pleasant cold, like sucking a piece of ice on a hot day.
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You gain the ability to breathe a cone of cold. Once every 1d4 rounds, you can emit a 15-foot-long cone of cold. Targets in the cone take 2d6 points of cold damage plus 2d6 additional points of damage for every point of invested essentia (Reflex half).
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Chakra Bind (Totem)
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Your face blends into that of your winter mask, merging with its lupine features. Your eyes appear in the mask’s eye sockets, and they become the pale ice-blue of a winter wolf’s eyes. Your jaws become the powerful maw of a winter wolf as well, and frost clings to the white fur around your muzzle as you breathe.
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You gain a bite attack that deals 1d6 points of damage. Every point of essentia invested in this soulmeld adds 1d4 points of cold damage to your bite damage.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK_TOUCH), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper, MELD_TOTEM_AVATAR) == CHAKRA_THROAT) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK_THROAT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
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{
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string sResRef = "prc_rdd_bite_";
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int nSize = PRCGetCreatureSize(oMeldshaper);
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sResRef += GetAffixForSize(nSize);
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AddNaturalPrimaryWeapon(oMeldshaper, sResRef);
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SetLocalString(oMeldshaper, "IncarnumPrimaryAttackB", sResRef);
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int nDamage = EssentiaToD4(nEssentia);
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// All natural attacks end up here
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if (nEssentia)
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{
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DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
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}
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}
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} |