Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
/*
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13/1/20 by Stratovarius
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Winter Mask
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Descriptors: Cold
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Classes: Totemist
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Chakra: Throat (totem)
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Saving Throw: See text
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Chakra Bind (Throat)
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White fur spreads down from your winter mask to cover your throat. Your mouth is filled with a pleasant cold, like sucking a piece of ice on a hot day.
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You gain the ability to breathe a cone of cold. Once every 1d4 rounds, you can emit a 15-foot-long cone of cold. Targets in the cone take 2d6 points of cold damage
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plus 2d6 additional points of damage for every point of invested essentia (Reflex half).
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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if (!GetLocalInt(oMeldshaper, "WinterMaskTimer"))
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{
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object oTarget = PRCGetSpellTargetObject();
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int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_WINTER_MASK);
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int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_WINTER_MASK);
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int nDice = 1 + GetEssentiaInvested(oMeldshaper, MELD_WINTER_MASK);
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
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//Get the first target in the radius around the caster
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oMeldshaper)
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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int nDamage = d6(nDice*2);
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//Run the damage through the various reflex save and evasion feats
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
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if(nDamage > 0)
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{
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effect eFire = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
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// Apply effects to the currently selected target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
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}
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SetLocalInt(oMeldshaper, "WinterMaskTimer", TRUE);
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float fDelay = RoundsToSeconds(d4());
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DelayCommand(fDelay, DeleteLocalInt(oMeldshaper, "WinterMaskTimer"));
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DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Winter's Mask Breath Attack", oMeldshaper, FALSE));
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}
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} |