Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
#include "prc_inc_function"
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#include "shd_inc_shdfunc"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("shd_childnight running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oShadow = OBJECT_SELF;
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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int nChild = GetLevelByClass(CLASS_TYPE_CHILD_OF_NIGHT);
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object oSkin = GetPCSkin(oShadow);
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itemproperty ipIP;
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SetCompositeBonus(oSkin, "ChildNightHide", nChild, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
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if (nChild >= 9)
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ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_15);
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else if (nChild >= 5)
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ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_10);
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else
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ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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if (nChild >= 8)
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectConcealment(20)), oShadow);
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if (nChild >= 8)
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP)), oShadow);
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}
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}
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