Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
/*
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13/02/19 by Stratovarius
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Aura of Shade
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Initiate, Elemental Shadows
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Level/School: 4th/Abjuration [Cold]
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Range: Touch
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Target: Creature touched
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Duration: 1 round/level
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The environment grows immediately more comfortable as you surround yourself with an aura of protective shadow.
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You protect the subject from low temperatures and cold energy with a thin layer of that energy’s shadowy reflection. This absorbs cold damage from attacks and effects. When an aura of shade absorbs a total of 12 points of cold damage per caster level (maximum 120), it expires. For as long as the aura is active, the subject’s weapon or natural weapon melee attacks deal an extra 1d6 points of cold damage.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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int nAmount = PRCMin(120, myst.nShadowcasterLevel * 10);
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myst.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_COLD, nAmount, nAmount), EffectVisualEffect(VFX_DUR_PROTECTION_ENERGY_COLD));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_COLD));
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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} |