Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/*
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16/02/19 by Stratovarius
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Flood of Shadow
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Initiate, Black Magic
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Level/School: 6th/Abjuration
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius spread
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Duration: 10 minutes/level
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Saving Throw: None
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Spell Resistance: See text
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You inundate the area with strange energies from the Plane of Shadow, warping the effects of magic.
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A flood of mystical shadow-power renders casting more difficult. To cast most spells while in an area affected by flood of shadow, the caster must succeed on a Spellcraft check
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(DC 15 + spell level), or the spell is lost with no effect. Mysteries can be cast within or into the affected area without making the Spellcraft check. In addition, if a mystery
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originates in an area affected by flood of shadow, its variable numerical effect is increased by 50% (as if it was empowered), although its level does not increase. This does not
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stack with empower mystery.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 600.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Create AoE
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myst.eLink = EffectAreaOfEffect(AOE_PER_FLOOD_SHADOW);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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}
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} |