Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/*
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13/02/19 by Stratovarius
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Sight Eclipsed
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Apprentice, Cloak of Shadows
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Level/School: 2nd/Illusion (Glamer)
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Range: Personal
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Target: You
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Duration: 1 round/level
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You cloak yourself in shadow and shift the light that would reveal you into the Plane of Shadow.
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While this mystery is in effect, you gain Hide in Plain Sight
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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object oSkin = GetPCSkin(oShadow);
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// Duration Effects
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//AddSkinFeat(FEAT_HIDE_IN_PLAIN_SIGHT, IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT, oSkin, oShadow, myst.fDur);
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itemproperty ipHIPS = ItemPropertyBonusFeat(IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT);
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ActionDoCommand(AddItemProperty(DURATION_TYPE_TEMPORARY, ipHIPS, oSkin, myst.fDur));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(PSI_DUR_SHADOW_BODY), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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} |