Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
/*
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16/02/19 by Stratovarius
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Shadow Investiture
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Initiate, Body and Soul
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Level/School: 6th/Transmutation
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One creature Duration: 1 round/level
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You draw the subject’s shadow to you and sculpt it into a new shape. The subject warps even as its shadow does.
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You infuse the subject with the power contained in its own shadow. This grants the creature resistance to cold 15,
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the evasion ability, and the ability to see in darkness.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_MARK_OF_THE_HUNTER), EffectUltravision());
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myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, 15));
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//myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, 15));
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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object oSkin = GetPCSkin(oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_X_UNDEAD), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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IPSafeAddItemProperty(oSkin, ItemPropertyDarkvision(), myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVASION), myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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