Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/*
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09/02/19 by Stratovarius
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Steel Shadows
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Apprentice, Cloak of Shadows
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Level/School: 1st/Abjuration
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Range: Personal
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Target: You
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Duration: 10 minutes/level
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Darkness coalesces about your body, forming a shadow-shape of armor and another that looks like a shield. Although they are as weightless as the air, you know they’ll protect you as well as if they were made of steel.
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Steel shadows grants you a +3 armor bonus and a +3 shield bonus to AC.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.eLink = EffectLinkEffects(EffectACIncrease(3, AC_SHIELD_ENCHANTMENT_BONUS), EffectACIncrease(3, AC_ARMOUR_ENCHANTMENT_BONUS));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));
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myst.fDur = 600.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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} |