Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
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12/10/19 by Stratovarius
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Trail of Haze
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Apprentice, Night's Long Fingers
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Level/School: 2nd/Transmutation
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Range: Personal
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Target: You
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Duration: Instantaneous
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Upon casting, the target seems almost to leak smoke. A tiny plume of jet-black mist emerges from his flesh, first in a trickle, then an ever-increasing stream.
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Acts as per the Locate Creature spell
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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SetLocalInt(oShadow, "ScryCasterLevel", myst.nShadowcasterLevel);
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SetLocalInt(oShadow, "ScrySpellId", myst.nMystId);
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SetLocalInt(oShadow, "ScrySpellDC", myst.nSaveDC);
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SetLocalFloat(oShadow, "ScryDuration", myst.fDur);
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StartDynamicConversation("prc_scry_conv", oShadow, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oShadow);
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}
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} |