Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
44 lines
2.0 KiB
Plaintext
44 lines
2.0 KiB
Plaintext
/*
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12/10/19 by Stratovarius
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Umbral Fist
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Apprentice, Night's Long Fingers
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Level/School: 3rd/Transmutation
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Range: Personal
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Target: You
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Duration: 1 minutes/level
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Your hand turns jet black and seems to flicker as tiny wisps of shadow constantly leak from between your fingers and disappear.
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For the duration of this mystery, you can, as a standard action, make a special attack against any foe within medium range (100 ft. + 10 ft./level). You must have line of sight to the target.
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You can make any one of the following special attacks: bull rush, disarm, or trip. For purposes of adjudicating these attacks, make your touch attack as normal, if one is necessary. When actually
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resolving the opposed roll, however, substitute your caster level for your base attack bonus and either your Intelligence or Charisma modifier (your choice) for your Strength. Because the attack
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is made at a distance, it does not draw an attack of opportunity that such an attack would draw under normal circumstances, nor can your foe attempt to perform the same maneuver on you in turn,
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even if such is normally allowed.
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You will be given a feat on your class radial to allow you to make these attacks.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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object oSkin = GetPCSkin(oShadow);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_UMBRAL_FIST), myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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} |