Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
/*
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Shadowsmith Widen Shroud
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shd_smith_widen.nss
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Climb bonus to friends
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02.03.19 by Stratovarius
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*/
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#include "shd_inc_shdfunc"
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void main()
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{
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object oShadow = OBJECT_SELF;
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if (!GetHasFeat(FEAT_TOUCH_SHADOW, oShadow)) return;
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DecrementRemainingFeatUses(oShadow, FEAT_TOUCH_SHADOW);
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location lTarget = GetLocation(oShadow);
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int nClass = GetLevelByClass(CLASS_TYPE_SHADOWSMITH);
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float fRad = FeetToMeters(10.0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INVISIBILITY_SPHERE), lTarget);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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//Cycle through the targets within the spell shape until an invalid object is captured.
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int nCount = 0;
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while (GetIsObjectValid(oTarget) && (nClass/2) >= nCount)
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{
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if (GetIsFriend(oTarget, oShadow))
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{
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effect eDur = SupernaturalEffect(EffectLinkEffects(EffectSkillIncrease(SKILL_CLIMB, nClass), EffectVisualEffect(VFX_DUR_AURA_CHAOS)));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, OBJECT_SELF, TurnsToSeconds(nClass));
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nCount++;
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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}
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}
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