PRC8/nwn/nwnprc/trunk/newspellbook/shd_smith_widen.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Shadowsmith Widen Shroud
shd_smith_widen.nss
----------------
Climb bonus to friends
02.03.19 by Stratovarius
*/
#include "shd_inc_shdfunc"
void main()
{
object oShadow = OBJECT_SELF;
if (!GetHasFeat(FEAT_TOUCH_SHADOW, oShadow)) return;
DecrementRemainingFeatUses(oShadow, FEAT_TOUCH_SHADOW);
location lTarget = GetLocation(oShadow);
int nClass = GetLevelByClass(CLASS_TYPE_SHADOWSMITH);
float fRad = FeetToMeters(10.0);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INVISIBILITY_SPHERE), lTarget);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
//Cycle through the targets within the spell shape until an invalid object is captured.
int nCount = 0;
while (GetIsObjectValid(oTarget) && (nClass/2) >= nCount)
{
if (GetIsFriend(oTarget, oShadow))
{
effect eDur = SupernaturalEffect(EffectLinkEffects(EffectSkillIncrease(SKILL_CLIMB, nClass), EffectVisualEffect(VFX_DUR_AURA_CHAOS)));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, OBJECT_SELF, TurnsToSeconds(nClass));
nCount++;
}
//Select the next target within the spell shape.
oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
}
}