Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
/*
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----------------
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Stance of Alacrity
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tob_dmnd_stncal.nss
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11/12/07 by Stratovarius
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*/ /** @file
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Stance of Alacrity
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Diamond Mind (Stance)
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Level: Swordsage 8, Warblade 8
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Prerequisite: Three Diamond Mind maneuvers
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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Your mind and body meld, granting you an edge in combat. You move slightly faster than normal due to a
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combination of confidence, training, and clarity of mind. This slight edge adds up with each action.
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You gain the ability to use a second counter each round when in this stance.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectVisualEffect(PSI_DUR_TEMPORAL_ACCELERATION);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_DIAMOND_MIND))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eLink), oTarget);
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}
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} |