Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/*
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----------------
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Stance of Clarity
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tob_dvsp_stnclr.nss
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----------------
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29/03/07 by Stratovarius
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*/ /** @file
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Stance of Clarity
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Diamond Mind (Stance)
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Level: Swordsage 1, Warblade 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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You focus your efforts on a single opponent, studying
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his moves and preparing an attack. Your other opponents
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fade from sight as your mind locks onto your target.
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You gain a +2 AC bonus against the highest CR creature in the area,
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and a -2 AC penalty against all other creatures attacking you.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectAreaOfEffect(AOE_PER_STANCE_OF_CLARITY);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_DIAMOND_MIND))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eLink), oTarget);
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}
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} |