Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
52 lines
2.1 KiB
Plaintext
52 lines
2.1 KiB
Plaintext
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// Time Stands Still
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// tob_dmnd_timess.nss
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// Tenjac 10/3/07
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//////////////////////////////////////////////////
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/** @file Time Stands Still
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Diamond Mind(Strike)
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Level: Swordsage 9, warblade 9
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Prerequisite: Four Diamond Mind maneuvers
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Initiation Action: 1 full-round action
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Range: Personal
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Target: You
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The raindrops themselves stand still as you act at the speed of thought. You move
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like a blur, catching your enemies by surprise with a complex action carried our in
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a tiny fraction of the time normally needed to complete it.
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In an unmatched burst of speed, agility, and decisive action, you move more quickly
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than the eye can follow. You can lash out with your blade, striking your opponent so
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rapidly that observers can't keep track of your moves.
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As part of this maneuver, you can use a full attack action two times in succession.
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Take your first full attack as normal. Once you have resolved those attacks, you can
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then take another full attack action. You must resolve these actions separately. You
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cannot combine the attacks provided by both atcions as you wish. Instead, you must
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take them separately and in order as normal for a full attack.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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effect eNone;
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, TRUE, "Time Stands Still Hit", "Time Stands Still Miss", FALSE, FALSE, TRUE));
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DelayCommand(1.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, TRUE, "Time Stands Still Hit", "Time Stands Still Miss", FALSE, FALSE, FALSE));
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}
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} |