PRC8/nwn/nwnprc/trunk/newspellbook/tob_dvsp_defrbk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
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Defensive Rebuke
tob_dvsp_defrbk
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15/07/07 by Stratovarius
*/ /** @file
Defensive Rebuke
Devoted Spirit (Boost)
Level: Crusader 3
Prerequisite: One Devoted Spirit maneuver.
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: 1 round
You sweep your weapon in a wide, deadly arc. When your blows strike home, you
send your foe tumbling back on the defensive. He must deal with you first, or
leave himself open to your deadly counter.
You make an attack of opportunity against any foe you strike this round
who targets your allies instead of attacking you.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oItem = IPGetTargetedOrEquippedMeleeWeapon();
// Add the OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
}
}