Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
/*
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----------------
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Iron Guard's Glare, Exit
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tob_dvsp_igglrb.nss
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29/03/07 by Stratovarius
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*/ /** @file
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Iron Guard's Glare
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Devoted Spirit (Stance)
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Level: Crusader 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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With a quick snarl and a glare that would stop a charging barbarian in his tracks,
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you spoil an opponent's attack. Rather than strike his original target, your enemy
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turns his attention to you.
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Any creature you threaten takes a -4 penalty on attacks against allies.
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(Mechnical implementation: AoE that grants allies +4 Dodge AC when they are in it).
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(MOVE_DS_IRON_GUARDS_GLARE, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE) && bValid == FALSE)
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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//If the effect was created by MOVE_DS_IRON_GUARDS_GLARE
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if(GetEffectSpellId(eAOE) == MOVE_DS_IRON_GUARDS_GLARE)
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{
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RemoveEffect(oTarget, eAOE);
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bValid = TRUE;
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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}
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