Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
/*
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Distracting Ember
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tob_dw_brnbld.nss
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28/03/07 by Stratovarius
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*/ /** @file
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Distracting Ember
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Desert Wind (Boost)
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Level: Swordsage 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Effect: One Summoned Fire Elemental
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Duration: 1 Round.
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A wave of heat sweeps over the area, forms a small dust funnel, and ignites into flame next to your foe.
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You summon a small fire elemental.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eSummonedMonster = EffectSummonCreature("tob_dw_distembr", VFX_FNF_SUMMON_MONSTER_1);
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eSummonedMonster = SupernaturalEffect(eSummonedMonster);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummonedMonster, PRCGetSpellTargetLocation(), 6.0);
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}
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} |