Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
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Flashing Sun
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tob_dw_flshsun.nss
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----------------
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05/05/07 by Stratovarius
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*/ /** @file
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Flashing Sun
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Desert Wind (Strike)
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Level: Swordsage 2
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Prerequisite: One Desert Wind maneuver
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Initiation Action: 1 Full-Round action
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Range: Personal
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Target: You
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Almost a blur of acceleration, your shining blade flashes
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as you attack with impossible speed.
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You take a full attack action, getting one additional attack at your highest attack bonus.
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All attacks are made at a -2 penalty.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Extra attack during the round
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effect eNone;
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int nDamage;
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if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2, nDamage, 0, "Flashing Sun Hit", "Flashing Sun Miss"));
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DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, -2, nDamage, 0, FALSE, "Flashing Sun Hit", "Flashing Sun Miss"));
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}
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} |