Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
/*
|
|
----------------
|
|
Leaping Flame
|
|
|
|
tob_dw_lpngflm.nss
|
|
----------------
|
|
|
|
31/08/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Leaping Flame
|
|
|
|
Desert Wind (Counter) [Teleport]
|
|
Level: Swordsage 5
|
|
Prerequisite: Two Desert Wind Maneuvers
|
|
Initiation Action: 1 Swift Action
|
|
Range: Personal.
|
|
Target: You
|
|
Duration: Instantaneous
|
|
|
|
As your foe attacks you, you disappear in a burst of flame and smoke,
|
|
only to reappear as if out of thin air next to him.
|
|
|
|
You teleport up to a 100ft to the person who last attacked you.
|
|
This is a supernatural maneuver.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
////#include "prc_alterations"
|
|
#include "prc_inc_teleport"
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
location lTarget = GetLocation(oTarget);
|
|
// Check if the caster can teleport and inform if they can't
|
|
// There's also a range component here
|
|
if(GetCanTeleport(oInitiator, lTarget, TRUE, TRUE) && FeetToMeters(100.0) >= GetDistanceBetween(oInitiator, oTarget))
|
|
{
|
|
// Assign jump command with delay to prevent the damn infinite action loop
|
|
DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
|
|
|
|
// Do some VFX
|
|
DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
|
|
DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
|
|
FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter
|
|
0.5
|
|
);
|
|
}
|
|
}
|
|
} |