PRC8/nwn/nwnprc/trunk/newspellbook/tob_dw_rsngphnx.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Rising Phoenix
tob_dw_rsngphnx.nss
----------------
01/11/07 by Stratovarius
*/ /** @file
Rising Phoenix
Desert Wind (Stance) [Fire]
Level: Swordsage 8
Prerequisite: Three Desert Wind maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
Hot winds swirl about your feet, lifting you skyward as flames begin to flick below.
You gain freedom of movement. If you make a full attack, the column of air becomes superheated, dealing 3d6 points of fire damage to creatures adjacent to your square. You are not harmed by this effect.
(Use the feat added).
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD));
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
object oSkin = GetPCSkin(oInitiator);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RISING_PHOENIX), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}