PRC8/nwn/nwnprc/trunk/newspellbook/tob_ft_snapkick.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Name Snap Kick
//:: FileName tob_ft_snapkick.nss
//:://////////////////////////////////////////////
/** When you make a melee attack with one or more
melee weapons (including a standard attack, full
attack, or even a strike maneuver), you can make
an additional attack at your highest attack bonus.
You take a -2 penalty on all attack rolls you
make this round.
Author: Stratovarius
Created: 6.11.2018
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oInitiator = OBJECT_SELF;
int nSwitch = GetLocalInt(oInitiator, "SnapKick");
if (nSwitch == TRUE)
{
FloatingTextStringOnCreature("Deactivating Snap Kick", oInitiator, FALSE);
DeleteLocalInt(oInitiator, "SnapKick");
PRCRemoveEffectsFromSpell(OBJECT_SELF, 3741);
}
else
{
FloatingTextStringOnCreature("Activating Snap Kick", oInitiator, FALSE);
SetLocalInt(oInitiator, "SnapKick", TRUE);
effect eLinkA = ExtraordinaryEffect(EffectAttackDecrease(2));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLinkA, oInitiator);
// OnHit for Snap Kick
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
if (IPGetIsMeleeWeapon(oItem))
{
// Add eventhook to the weapon
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_feats", TRUE, FALSE);
}
}
}