Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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Absolute Steel
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tob_irnh_abstl
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15/07/07 by Stratovarius
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*/ /** @file
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Absolute Steel
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Iron Heart (Stance)
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Level: Warblade 3
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Prerequisite: One Iron Heart maneuver
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You shift your weight to the back of your feet and hold your blade carefully forward
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at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face.
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You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if(!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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struct maneuver move = EvaluateManeuver(oInitiator);
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if(move.bCanManeuver)
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{
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effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2));
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if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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} |