Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
/*
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----------------
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Disarming Strike
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tob_irnh_dsrmstk
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----------------
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06/06/07 by Stratovarius
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*/ /** @file
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Disarming Strike
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Iron Heart (Strike)
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Level: Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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You chop at your foe's hand, causing a grievous injury
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and forcing him to drop his weapon.
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You make a single melee attack. If it is successful, you attempt
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to disarm the target. This will not work against creatures that cannot be disarmed.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0,"Disarming Strike Hit", "Disarming Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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DoDisarm(oInitiator, oTarget, 0, FALSE, FALSE);
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |