Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
/*
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Punishing Stance
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tob_irnh_pnshstn
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29/03/07 by Stratovarius
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*/ /** @file
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Punishing Stance
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Iron Heart (Stance)
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Level: Warblade 1
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You chop down violently with your weapon, lending extra force to your blows.
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These attacks comes at a cost, as your enemies slash at your undefended legs and flanks.
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You deal an extra 1d6 damage with melee attacks, but take a -2 AC penalty.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectACDecrease(2);
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eLink = EffectLinkEffects(eLink, EffectDamageIncrease(DAMAGE_BONUS_1d6));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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} |