Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
/*
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Wall of Blades
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tob_irnh_wllblds.nss
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06/06/07 by Stratovarius
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*/ /** @file
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Wall of Blades
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Iron Heart (Counter)
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Level: Warblade 2
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: 1 Round
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Your weapon sways back and forth in your hand, ready to block incoming blows.
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With the speed of a thunderbolt, you clash your weapon against your foe's
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blade as he attempts to attack.
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You make an attack roll against yourself. If it is higher than your armour class, the result
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of the roll becomes your armour class until the end of the round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAC = GetDefenderAC(oInitiator, oTarget);
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int nAttack = GetAttackRoll(oTarget, oInitiator, GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
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// Add bonus if greater
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if (nAttack > nAC)
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{
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int nBonus = nAttack - nAC;
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effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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}
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}
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} |