Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
242 lines
11 KiB
Plaintext
242 lines
11 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Maneuver Readying Conversation
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//:: tob_moverdy
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//:://////////////////////////////////////////////
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/** @file
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This allows you to choose which maneuvers to ready.
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@author Stratovarius
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@date Created - 25.3.2007
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_dynconv"
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#include "tob_inc_recovery"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_LEVEL = 0;
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const int STAGE_SELECT_MANEUVER = 1;
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const int STAGE_CONFIRM_SELECTION = 2;
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const int STAGE_ALL_MANEUVERS_SELECTED = 3;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_BACK_TO_LSELECT = 16829723; // "Return to maneuver level selection."
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const int STRREF_LEVELLIST_HEADER = 16829724; // "Select level of maneuver to gain.\n\nNOTE:\nThis may take a while when first browsing a particular level's maneuvers."
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const int STRREF_MOVELIST_HEADER1 = 16829725; // "Select a maneuver to gain.\nYou can select"
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const int STRREF_MOVELIST_HEADER2 = 16829726; // "more maneuvers"
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_END_HEADER = 16829727; // "You will be able to select more maneuvers after you gain another level in a blade magic initiator class."
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const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
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const int LEVEL_STRREF_START = 16824809;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int STRREF_MOVESTANCE_HEADER = 16829729; // "Choose Maneuver or Stances."
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const int STRREF_STANCE = 16829730; // "Stances"
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const int STRREF_MANEUVER = 16829731; // "Maneuvers"
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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int nStage = GetStage(oPC);
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int nClass = GetLocalInt(oPC, "nClass");
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string sPsiFile = GetAMSKnownFileName(nClass);
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string sManeuverFile = GetAMSDefinitionFileName(nClass);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("tob_moverdy: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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if(DEBUG) DoDebug("tob_moverdy: Stage was not set up already");
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// Level selection stage
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if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("tob_moverdy: Building level selection");
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SetHeader("Select the level of maneuvers to ready.");
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// Determine maximum maneuver level
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// Initiators get new maneuvers at the same levels as wizards
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// See ToB p39, table 3-1
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int nMaxLevel = PRCMin(9, (GetInitiatorLevel(oPC, nClass) + 1)/2);
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// Set the tokens
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int i;
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for(i = 0; i < nMaxLevel; i++){
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AddChoice(GetStringByStrRef(LEVEL_STRREF_START - i), // The minus is correct, these are stored in inverse order in the TLK. Whoops
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i + 1
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);
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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// Maneuver selection stage
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if(nStage == STAGE_SELECT_MANEUVER)
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{
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if(DEBUG) DoDebug("tob_moverdy: Building maneuver selection");
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int nBrowseLevel = GetLocalInt(oPC, "nManeuverLevelToBrowse");
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int nMaxReady = GetMaxReadiedCount(oPC, nClass);
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int nMaxKnown = GetManeuverCount(oPC, nClass, MANEUVER_TYPE_MANEUVER);
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if(nMaxReady > nMaxKnown)
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nMaxReady = nMaxKnown;
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int nCountReady = GetReadiedCount(oPC, nClass);
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int nMoveId;
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string sToken = "Select a Maneuver to ready. \n" + "You can select ";
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sToken += IntToString(nMaxReady-nCountReady) + " more maneuvers to ready.";
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SetHeader(sToken);
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// Set the first choice to be return to level selection stage
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AddChoice(GetStringByStrRef(STRREF_BACK_TO_LSELECT), CHOICE_BACK_TO_LSELECT, oPC);
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// Start at the beginning of the level and scroll through to the end
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int i;
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for(i = 1; i < 212; i++)
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{ // Checks to see if its the appropriate level
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int nMoveId = StringToInt(Get2DACache(sManeuverFile, "RealSpellID", i));
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if (GetHasManeuver(nMoveId, nClass, oPC) &&
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nBrowseLevel == StringToInt(Get2DACache(sManeuverFile, "Level", i)) &&
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Get2DACache(sManeuverFile, "Type", i) != "1")
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{
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if (!GetIsManeuverReadied(oPC, nClass, nMoveId))
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{
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AddChoice(GetManeuverName(nMoveId), i);
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}
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}
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}
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if(DEBUG) DoDebug("tob_moverdy: GetEndLoop: " + IntToString(212));
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MarkStageSetUp(STAGE_SELECT_MANEUVER, oPC);
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}
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// Selection confirmation stage
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("tob_moverdy: Building selection confirmation");
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// Build the confirmantion query
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string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
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int nManeuver = GetLocalInt(oPC, "nManeuver");
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int nFeatID = StringToInt(Get2DACache(sManeuverFile, "FeatID", nManeuver));
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sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nFeatID)))+"\n";
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sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "DESCRIPTION", nFeatID)))+"\n\n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oPC); // "Yes"
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oPC); // "No"
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}
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// Conversation finished stage
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else if(nStage == STAGE_ALL_MANEUVERS_SELECTED)
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{
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if(DEBUG) DoDebug("tob_moverdy: Building finish note");
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SetHeader(GetStringByStrRef(STRREF_END_HEADER));
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// Set the convo quit text to "Finish"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(STRREF_END_CONVO_SELECT));
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AllowExit(DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, FALSE, oPC);
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("tob_moverdy: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oPC, "nClass");
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DeleteLocalInt(oPC, "nManeuver");
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DeleteLocalInt(oPC, "nManeuverLevelToBrowse");
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DeleteLocalInt(oPC, "ManeuverListChoiceOffset");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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if(DEBUG) DoDebug("tob_moverdy: ERROR: Conversation abort section run");
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oPC);
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if(DEBUG) DoDebug("tob_moverdy: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oPC) + "'");
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if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("tob_moverdy: Level selected");
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SetLocalInt(oPC, "nManeuverLevelToBrowse", nChoice);
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nStage = STAGE_SELECT_MANEUVER;
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}
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else if(nStage == STAGE_SELECT_MANEUVER)
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{
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if(nChoice == CHOICE_BACK_TO_LSELECT)
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{
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if(DEBUG) DoDebug("tob_moverdy: Returning to level selection");
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nStage = STAGE_SELECT_LEVEL;
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DeleteLocalInt(oPC, "nManeuverLevelToBrowse");
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}
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else
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{
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if(DEBUG) DoDebug("tob_moverdy: Entering maneuver confirmation");
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SetLocalInt(oPC, "nManeuver", nChoice);
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nStage = STAGE_CONFIRM_SELECTION;
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}
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MarkStageNotSetUp(STAGE_SELECT_MANEUVER, oPC);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("tob_moverdy: Handling maneuver confirmation");
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if(nChoice == TRUE)
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{
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if(DEBUG) DoDebug("tob_moverdy: Adding maneuver readied");
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int nManeuver = GetLocalInt(oPC, "nManeuver");
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int nMoveId = StringToInt(Get2DACache(sManeuverFile, "RealSpellID", nManeuver));
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if(DEBUG) DoDebug("tob_moverdy: nReadyMoveId: " + IntToString(nMoveId));
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ReadyManeuver(oPC, nClass, nMoveId);
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// Delete the stored offset
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DeleteLocalInt(oPC, "ManeuverListChoiceOffset");
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}
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// Determine whether they're missing maneuvers or stances
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int nMaxReady = GetMaxReadiedCount(oPC, nClass);
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int nMaxKnown = GetManeuverCount(oPC, nClass, MANEUVER_TYPE_MANEUVER);
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if(nMaxReady > nMaxKnown)
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nMaxReady = nMaxKnown;
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int nCountReady = GetReadiedCount(oPC, nClass);
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if(DEBUG) DoDebug("tob_moverdy: nCountReady: " + IntToString(nCountReady));
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if(DEBUG) DoDebug("tob_moverdy: nMaxReady: " + IntToString(nMaxReady));
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// Go to the end, and set all maneuvers as not expended
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if(nCountReady >= nMaxReady)
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{
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nStage = STAGE_ALL_MANEUVERS_SELECTED;
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RecoverExpendedManeuvers(oPC, nClass);
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}
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else
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nStage = STAGE_SELECT_LEVEL;
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}
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if(DEBUG) DoDebug("tob_moverdy: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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