Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
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// Ghost Blade
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// tob_sdhd_ghstbd.nss
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// Tenjac 12/12/07
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//////////////////////////////////////////////////
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/** @file Ghost Blade
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Shadow Hand (Strike)
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Level: Swordsage 6
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Prerequisite: Three Shadow Hand maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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A smile brightens your foe’s eyes; he has dodged your blow. But that was merely the ghost blade.
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The real blade is cutting swiftly from underneath, and yet he still smiles.
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As part of this maneuver, you make a melee attack. As you strike at your opponent, you create an
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illusory double of your weapon. This double slashes at your opponent, tricking him into mistaking
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it for your attack. In truth, the illusion cloaks your real attack. Your opponent is caught flat-
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footed against this strike, as the hidden attack from a new direction ruins his defenses.
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This maneuver is a supernatural ability.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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effect eNone;
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if(move.bCanManeuver)
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{
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AssignCommand(oTarget, ClearAllActions(TRUE));
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Ghost Blade Hit", "Ghost Blade Miss"));
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}
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} |