Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
//////////////////////////////////////////////////
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// Shadow Stride
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// tob_sdhd_shstrd.nss
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// Tenjac 12/12/07
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//////////////////////////////////////////////////
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/** @file Shadow Stride
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Shadow Hand [Teleportation]
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Level: Swordsage 5
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Initiation Action: 1 move action
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Range: 50 ft.
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Target: You
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You dissipate into a puff of black shadow. A moment later, the shadow coalesces, and you appear fifty feet away.
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This maneuver functions as the shadow jaunt maneuver, except that it can be initiated as a move action.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_teleport"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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location lTarget = PRCGetSpellTargetLocation();
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// Check if the caster can teleport and inform if they can't
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if(GetCanTeleport(oInitiator, lTarget, TRUE, TRUE))
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{
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// Assign jump command with delay to prevent the damn infinite action loop
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DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
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DelayCommand(1.5, ShadowPounce(oInitiator));
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// Do some VFX
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DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
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DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
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FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), 0.5);
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}
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}
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} |